embers
the slow burn, deeper. one name, two ways to play, on your phone together or across a table with the people you keep close.
embers, an intimacy practice for two
an on-demand practice taken at your own pace. set a comfort boundary first, draw three prompts, quietly choose the two you would explore. the invitation you both reach for is the one you play.
- 01
set the edge
each of you sets how far tonight can go before you begin. nothing jumps past it without a yes from both.
- 02
draw and choose
three prompts appear. you each privately pick the two you are drawn to. the most-wanted one opens. the rest stay unseen, so no one gets turned down.
- 03
go deeper, together
move through warm, close, intimate, after dark, one tier at a time. a single “not yet” keeps the night right where it is.
unrecorded by default. keep a night in your shared history only if you both choose to.
embers · party, a conversation game for the openly loving
seventy-five cards for three or more people, face to face at a table. made for polyamorous, open, and ethically non-monogamous folks, and the curious few they invite in.
five ways in, each dialed to a heat you choose: warm, hot, scorching. pull a card, answer honestly, pass it on. every prompt leaves you an out. consent is the whole game.
if more than one person here catches your attention, tell us what draws you differently toward each of them.
offer someone your hand. if they take it, let them decide how the two of you hold on.
what, if anything, feels exciting about attention from more than one person?
the printed deck is on its way · 75 cards · 3+ players · 18+ · linen stock
- gather at a table. three or more people you trust, close enough to talk.
- shuffle or draw by category. pull from the whole deck, or pick a way in: ask, share, flirt, reveal, touch.
- read the heat. the dots on the band say how far a card goes, one warm, two hot, three scorching. choose the heat the room is ready for.
- take your turn. pull a card and do what it says, in your own words, at your own pace.
- every prompt leaves you an out. skip anything that isn't a yes. no explanation owed.
- pass it on. no winners, no losing, just closer than you started. consent is the whole game.